Part 1: Every learning experience will have an innate cadence, but are you actively designing it?
There are various meanings for the word cadence. If you consult Dictionary.com, the two most relevant to learning design describe “the flow or rhythm of events, especially the pattern in which something is experienced” and “the rhythmic flow of a sequence of sounds or words”.
While we can think intellectually about cadence – design for it, analyse it and map it, ultimately cadence is felt by an audience. It’s in the rhythm and fall of a song, the form and pace of a movie, the flow and intensity of the spoken word.
Cadence can feel smooth or awkward, boring or frenetic. It might be the difference between feeling satisfied or irritated. In fact, just like good UX or a good movie, if the cadence works we probably won’t notice it – we’ll just be aware of the impact the experience had on us.
If we think about cadence as the flow or rhythm in which something is experienced, it’s easy to see how any learning experience will end up with some kind of cadence. But has it been actively designedto suit the learning or performance need?
Use it or lose them
When designing we often think deeply about the needs of the business and our learners – pain points, motivations, and learning/performance outcomes. We also think about how the experience looks, sounds and reads – how it communicates with our audience. But we may not always consciously think about how the experience in its parts and as a whole might feel to the learner.
Poor cadence leads to irritation, boredom or confusion. When the cadence is just right, learners are receptive and engaged, an essential first stage in any persuasive communication or learning event.